Clear answers for curious designers
Frequently asked questions
Who are these courses for?
They serve first-time designers, experienced hobbyists, facilitators, and small teams who want a more deliberate design process.
Do I need a finished game idea?
No. Foundations courses begin with a player promise and help you develop a testable concept from there.
Are the courses self-paced?
Each catalog listing describes a suggested duration. You can adapt the rhythm to your schedule while keeping the module order.
Will I receive physical components?
The curriculum focuses on methods and digital guidance. Assignments use accessible materials you can source locally.
How does playtesting work?
Lessons explain how to frame a test, observe behavior, ask neutral questions, and decide which evidence deserves action.
Can teams learn together?
Yes. Teams can use the same assignments to align vocabulary, document decisions, and discuss the design compass.
What is Fallows?
Fallows is the local tracked-course list. Select Track in the catalog and revisit your saved options at any time.
How do I ask about accessibility?
Use the contact form and describe the support you need. We will review the request thoughtfully before recommending a path.
Does the cart charge me automatically?
No. The cart is a local planning tool in this website prototype. Enrollment conversations happen through direct contact.